First off, every patient has a timer. Timer runs out and the patient codes. Emergency cases have faster timers and demand the player/doctor's personal attention through a mini-game. The problem is that the patient timers DO NOT STOP when a mini-game is in progress. So what, you say? Well, if you've got four emergency cases, two more patients who need an x-ray, two more who need surgery, and another two who require a bed and diagnostic, you are going to wind up with several people on the brink of death because of having to administer a personal touch to the four crisis cases. And while I like tension as much as the next time management fan, it's annoying to hear someone code while I'm working on yet another emergency surgery.