All comments (12)
This was a very entertaining interactive HOG with a great story and music. The graphics for the story part were very good, but during the HO scenes themselves, the items appeared somewhat blurry and not as sharp. This didn’t make game play too difficult, but I was glad to have the hint option. This was filled up by finding 2 batteries in each HO scene, as well as a mini-game that gave you one minute during your daily subway ride to make chain connections with a designated item, for example, newspapers or eyeglasses. In addition to the batteries, each scene had you looking for 5 bells, for a total of 100 throughout the game. You can track your progress as you go, and the counter on the top right of the screen turns from gold to bronze or silver, depending on whether or not you are caught up in locating them. If you do happen to miss some, you are able to return to each location at least once on a new mission, and you are free to look harder. This is where I had the biggest problem with blurry items…those annoying bells! I did manage to find them all, but it didn’t seem as if there was any special bonus for doing so. At times, items in the HO list would be in red, meaning that you had to use a previously collected item from your inventory on another area in the scene. This interactive area was indicated by a question mark when you hovered your mouse over it, and this changed to an exclamation point when the correct item was placed over it. All in all, I highly recommend it. Just one star off for the blurriness.
At first it all looked intriguing though I'm unfamiliar with the title and plot. I managed 23 mins into the Trial play and grew insanely bored. The hint-rose is little help, the one lodge room with the code keys on the Roman numeral board are very unclear what you're supposed to do after "solving". And the graphics quality is mainly grade school at that. Not the most high tech hidden object game I have played to date. I give this one a C- at best. But at least I tried!